Which Azul Game Should You Buy? Every Version Compared — illustration
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Which Azul Game Should You Buy? Every Version Compared

Five Azul games share one move and differ on everything after it. The rule each sequel changes, who it suits, and the free variant to try first.

CurioRank EditorialOct 29, 20266 min read

Quick Answer

Buy the original Azul first if you play with three or four: it has the simplest turn of the family and plays 2 to 4 from age 8. Buy Azul Duel if it is usually the two of you, since it is the only version listed for exactly two players. If you already own Azul, play the gray side of its board before buying a sequel, then choose Summer Pavilion for a rotating wild colour and tile costs, or Stained Glass of Sintra for a positional puzzle. Save Queen's Garden for experienced players, and buy Azul Mini only for travel: its rules are identical to the original.

Our #1 pick

Azul$31.99

Best for: A first Azul for three or four players. Buy Azul Duel instead if it is usually two of you.

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Key takeaways

  • Every Azul box lists the same 30 to 45 minute play time, so choose on rules, not length.
  • The original's gray board side is a free harder variant: place tiles anywhere, but no colour may repeat in a row or column.
  • Azul Duel is the only version listed for exactly two players, and you build your own wall pattern from dome-plates.
  • Summer Pavilion changes what a tile costs; Stained Glass of Sintra changes where you may place it.
  • Queen's Garden and Azul Duel are listed for ages 10 and up; Azul Mini has the same rules as the original.
On this page

Side-by-side comparison

Azul

#1

Azul

~$31.99Owner rating ★ 4.8

The first Azul to buy for three or four players, with a harder variant already printed on the back of every board.

Player Count
2-4
Game Length
30-45 minutes
Teach Time
5 minutes
BGG Weight
1.8

Best evidence

Simplest turn in the family: take tiles, place them on a line

Main trade-off

Floor-line minus points frustrate some new players

Azul Duel

#2

Azul Duel

~$24.49Owner rating ★ 4.5

The Azul for couples: two players only, with a wall you design from dome-plates before you fill it.

Player Count
2
Game Length
45 minutes (Asmodee)
Weight
2.0
Designer
Michael Kiesling

Best evidence

The only Azul listed for exactly two players

Main trade-off

Listed for ages 10 and up, two years older than the original

* Prices are approximate. Tap Buy to see current pricing on Amazon.

Azul
Our top pickCurioRank 87

Azul

4.8(13,061 reviews)
  • Spiel des Jahres winner with stunning visual design
  • Learn in 5 minutes
  • Premium components - resin tiles feel great

The original is still the right first Azul: one kind of turn, 100 resin tiles, 2 to 4 players from age 8, and a gray-sided board that gives you a harder variant before you ever buy a sequel.

Check price on Amazon$31.99Price checked Oct 17, 2026

Watch the top pick: Azul

Video by a third-party creator, hosted on YouTube. Loads only when you press play.

Every Azul box opens with the same move: take all the tiles of one colour from a display and push the rest to the middle. Michael Kiesling designed every one of them. What changes from box to box is what you do with those tiles afterwards, and that is the only thing worth choosing on.

It is not worth choosing on play time. Next Move Games, the publisher, prints 30 to 45 minutes on every box below.

  • 5 distinct Azul games, plus two travel-size editions
  • 30–45 min the listed play time on every one of them
  • 1 version built for exactly two players: Azul Duel
  • 4 vs 6 rounds in Queen's Garden, against Sintra and Summer Pavilion

Source: Next Move Games product pages and English rulebooks, read October 29, 2026.

What each box actually changes

Every row comes from the publisher's own product page and rulebook.

Players / ageGame lengthThe one big changeWhat you juggle
Azul2–4 / 8+Until someone fills a row of 5None: the original printed wallPattern lines, and a floor line of minus points
Azul Mini2–4 / 8+Same as AzulSame rules in a smaller boxSame as Azul
Stained Glass of Sintra2–4 / 8+6 roundsA glazier who only walks rightWhere he stands, and when to spend a turn walking him back
Summer Pavilion2–4 / 8+6 roundsA wild colour that changes every roundA hand of tiles, and which 4 to keep
Queen's Garden2–4 / 10+4 roundsEach tile has a colour and a patternA 12-tile storage, garden expansions, a scoring wheel
Azul Duel2 only / 10+5 roundsYou build your own pattern firstDome-plates, two kinds of factory, bonus chips
Two hands flip a square player board to its plain gray side next to a small pile of glossy mosaic tiles.
The gray side of the original board: no printed colours, so you decide where each tile goes.

Before you buy a second Azul, flip your board

The original box already holds a harder game. On the gray side of each player board the wall has no colours printed. Per the variant rules in the Azul rulebook, you may put a tile on any space in its row, as long as no colour repeats in any row or any column. If a tile has no legal space left, its whole pattern line goes to the floor.

Rule of thumb: if your group has solved the coloured wall, play the gray side for a few weeks before you pay for a sequel. It is the cheapest new Azul there is.

Pick by the problem you have

"We want our first Azul": buy Azul

It is the only one with a single kind of turn: take tiles, put them on a line. Every other box adds a second system on top of that move.

  • 100 resin tiles, 2 to 4 players, ages 8 and up.
  • The game ends after the round in which someone completes a row of five.
  • Its publisher page lists the 2018 Spiel des Jahres among its awards.

"It is usually just the two of us": buy Azul Duel

The other four games all list 2 to 4 players. Azul Duel is listed for exactly two. The bigger change is that you design your own wall. Dome-plates go onto your board in any orientation, and they decide which colours you need.

Each turn is one of four actions, per the Duel rulebook:

  1. Take a dome-plate.
  2. Take all tiles of one colour from a factory's sun.
  3. Take the top tiles of one colour from every factory's moon.
  4. Take a bonus chip that has been revealed.

The box says ages 10 and up, two years older than the original.

"We have played the original to death": Summer Pavilion or Sintra, not both

Both sequels keep the draft and last six rounds. They fix different things.

Summer Pavilion changes what a tile costs:

  • A different colour is wild each round.
  • A space numbered 4 costs four tiles of its colour. You place one and discard the rest, and wilds can fill the gap.
  • When you pass, you keep up to 4 tiles. Every other leftover costs a point.
  • Surrounding a pillar, statue or window earns 1, 2 or 3 bonus tiles.

Stained Glass of Sintra changes where you may place:

  • Your glazier stands over one of 8 window strips.
  • You may fill the strip below him or one to his right, never one to his left.
  • Walking him back to the far left takes your whole turn.
  • Completing a strip earns a bonus for panes that match the round's colour.

That is our read of the Summer Pavilion and Sintra rulebooks, not a play-test: Summer Pavilion suits a group that liked planning a hand of tiles several turns ahead; Sintra suits one that liked the spatial puzzle of the wall.

"We want the deepest one": Queen's Garden, but not as a first Azul

In Queen's Garden, every tile carries one of six colours and one of six patterns. You take every tile of one pattern in different colours, or every tile of one colour in different patterns. Placing a tile costs that pattern's value in discards, and a rotary wheel names the patterns and colours that score each round.

"We travel": Azul Mini is the same game, smaller

Azul Mini uses the same 100 resin tiles and the same rules. Each player gets a plastic tray, and the factory displays can sit in the travel tray. Summer Pavilion has a Mini edition too.

Five questions before the second box

Answer these before you add a second Azul

  • Have we played the gray side of the original board?
  • Is it usually two of us, or three to four?
  • Does anyone struggle with a turn that has more than one kind of action?
  • Is everyone at least 10, for Queen's Garden or Duel?
  • Do we want a different puzzle, or the same one in a smaller box?

The publisher also sells expansions rather than new games: Crystal Mosaic for Azul and Glazed Pavilion for Summer Pavilion, both of which need their base game.

How this was sourced

This is research, not a play-test. Player counts, ages, play times and contents come from each game's Next Move Games page; rule details come from the English rulebook PDFs linked in Research Sources. Both were read on October 29, 2026.

Azul is also our pick in the best gateway board games ranking, and Duel sits in the best two-player board games guide if you want it set against the rest of that shelf.

Common questions

Which Azul game is best for beginners?
The original Azul. It has a single kind of turn, take tiles and place them on a pattern line, and the publisher lists it for 2 to 4 players from age 8. Every sequel adds a second system on top of that move.
Which Azul is best for two players?
Azul Duel is the only version the publisher lists for exactly two players. The original and the other sequels all list 2 to 4, so they play at two but were not built only for it.
Is Azul Mini different from Azul?
No. Azul Mini uses the same 100 resin tiles and the same rules as the original, in a smaller box with a plastic tray for each player. Summer Pavilion also has a Mini edition.
Is Summer Pavilion harder than Azul?
It has more to track. Summer Pavilion runs a fixed six rounds, a different colour is wild each round, placing on a space costs as many tiles as the number printed on it, and you choose up to four tiles to keep when you pass. The publisher still lists it from age 8.
Do I need the original Azul to play the sequels?
No. Stained Glass of Sintra, Summer Pavilion, Queen's Garden and Azul Duel are each complete games. Only the expansions, Crystal Mosaic and Glazed Pavilion, need their base game.

Research Sources

  1. Next Move Games — Azul product page (players, age, play time, contents, awards)
  2. Next Move Games — Azul rulebook PDF (turn, end of game, gray-side variant)
  3. Next Move Games — Azul Mini product page (contents, travel trays)
  4. Next Move Games — Azul Mini rulebook PDF
  5. Next Move Games — Azul: Stained Glass of Sintra product page
  6. Next Move Games — Stained Glass of Sintra rulebook PDF (glazier, 6 rounds, color bonus)
  7. Next Move Games — Azul: Summer Pavilion product page
  8. Next Move Games — Summer Pavilion rulebook PDF (wild color, tile costs, keeping 4 tiles)
  9. Next Move Games — Azul: Queen's Garden product page (ages 10+, contents)
  10. Next Move Games — Queen's Garden rulebook PDF (patterns and colors, 12-tile storage, 4 rounds)
  11. Next Move Games — Azul Duel product page (2 players, ages 10+)
  12. Next Move Games — Azul Duel rulebook PDF (dome-plates, four actions, 5 rounds)
  13. Next Move Games — Azul special editions and expansions page (Crystal Mosaic, Glazed Pavilion)

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