93Squishmallows Original 12-Inch (Sachie, Stackables)
Collectible plush with active trading community.
The rules in one breath: everyone brings one wrapped gift and draws a number. Player 1 opens a gift; every later player opens a new gift or steals an opened one, and anyone robbed goes again. A gift freezes after a set number of steals (two or three is usual), and player 1 gets a final swap once every gift is open.
By CurioRank Editorial · Updated October 26, 2026
Type the players, set your house rules, draw numbers, then tap through the night: open, steal, freeze, final swap. The game saves in this browser if your screen locks. Nothing is uploaded.
8 players · one wrapped gift each. Names stay in your browser.
House rules
Still need a gift? Pick your spending limit. These come only from games, puzzles, desk toys, collectibles and kits we have already scored, so every pick has a researched CurioRank. As an Amazon Associate we earn from qualifying purchases. Check the price on the listing before you buy; it can move above your limit.
Catalog gifts listed between $15 and $25, highest CurioRank first.
93Collectible plush with active trading community.
90Universal Funko Pop entry. Iconic Disney/Star Wars character.
895M+ copies sold for a reason. Scales 4-8+.
88
87The best big-group gateway - a charming draft that scales to eight and teaches in the time it takes to shuffle.
86Reiner Knizia's two-player expedition card game, with the sixth expedition and a two-sided board for the classic or new game. The travel pick. Sold by a third-party seller at or under the maker's price on the 2026-10-21 read.
Want ranked picks with the reasoning? Office white elephant gifts ($20–$40) or the 60-second gift quiz for one specific person.
This is the standard game as most groups play it. Every rule after step 4 is a house rule, so agree them before the first number is drawn.
| Variant | How it works | In the game runner |
|---|---|---|
| Steal limit per gift | A gift can be stolen a fixed number of times. Wikipedia describes two as common; NBC New York's hosting guide says most groups cap it at two or three. | Choose 1, 2, 3 or no limit. The counter on each gift shows steals used. |
| Frozen ("dead") gifts | A gift that hits the steal limit is frozen: it stays with its current holder for the rest of the game. Some hosts also freeze a gift by hand. | Freezes automatically at the limit; the host can also freeze or unfreeze any gift. |
| No immediate steal-back | If your gift is stolen, you can't take that same gift straight back on the same turn. You open a new one or steal something else. | On by default. The blocked gift's Steal button is disabled for that player only. |
| Final swap for player 1 | Player 1 opened first and never got to steal, so once all gifts are open they get one last swap. Some groups let that swap take a frozen gift too. | On by default, with a checkbox to allow frozen gifts in the final swap. |
| Steals per turn | Some groups cap how many steals can happen in one turn (for example, after three steals the next person must open a wrapped gift), to stop long chains. | Optional cap of 1 to 5 steals per turn; off by default. |
| Turn timer | A short timer keeps a big group moving when someone can't decide. | 30, 60, 90 or 120 seconds per move, or off. It restarts after every open or steal. |
There is no official number; it is the host’s call. Wikipedia describes a limit of two as common, and NBC New York’s hosting guide says most groups cap it at two or three. Fewer steals make a faster game; more steals make the popular gift bounce around the room. With a three-steal limit, the third person to steal a gift keeps it: it is frozen.
It is the same open-or-steal game under different names. Yankee swap and Dirty Santa are the best known; Wikipedia also lists Shifty Santa, Bad Santa, the Grinch Game, Cutthroat Christmas. House rules vary by group far more than by name, so ask the host which version you are playing.
The name “white elephant” comes from the sacred white elephants kept by Southeast Asian monarchs: an honour to receive and ruinously costly to keep. By the early 20th century the phrase was attached to “white elephant” swaps and sales of unwanted things, per Wikipedia’s white elephant article.
The host sets one spending limit so everyone brings something of similar value. NBC New York’s guide says most groups land between $20 and $30; pick whatever your group can comfortably afford and say whether it’s a ceiling or a target. The gift picker above covers limits from $15 to $75.
Everyone brings one wrapped gift and draws a number. Player 1 opens a gift; each later player either opens a new gift or steals an opened one, and anyone who loses a gift opens or steals again. Gifts freeze after a set number of steals, and player 1 usually gets a final swap.
It is a house rule, so the host decides before the first number is drawn. Wikipedia describes two steals per gift as common, and NBC New York's hosting guide says most groups cap it at two or three. Once a gift hits the limit it is frozen with its holder.
Not straight away under the usual rule: if your gift is stolen, you can't take that same gift back on the same turn. You can steal it back later, as long as it isn't frozen.
Nothing in practice. Yankee swap and Dirty Santa are other names for the same open-or-steal gift exchange, and groups vary their house rules under every name.
Whatever the host sets, so everyone brings something of similar value. NBC New York's hosting guide says most groups land between $20 and $30; the gift picker on this page lets you choose a limit from $15 to $75.
In the common variation, yes. Player 1 opened first and never had a chance to steal, so once every gift is open they may swap with any unfrozen gift or keep their own. That last move ends the game.
White elephant is a party tradition, not a rulebook with an owner. These are the pages we read for the rules, names and figures above. Last checked: October 26, 2026.
More free tools: the board game finder and the full tools list.