Quick Answer
Four players each build a wall, deal 13 tiles (14 for the dealer, East), then trade unwanted tiles in a fixed passing ritual called the Charleston. Players take turns drawing and discarding, calling discards to finish groups, until someone's 14 tiles exactly match one hand on that year's National Mah Jongg League card and they declare Mah Jongg. Jokers fill groups of three or more, never singles or pairs.
American Mah Jongg Set - 166 Tiles + 4 Racks (NMJL-spec)$149.95
Key takeaways
- American mahjong is its own game: 152 tiles, 8 jokers, the Charleston and an annual card. A 144-tile Hong Kong set has no jokers.
- Every winning hand comes from the National Mah Jongg League card for the current year, which the League sells separately. The hands change every edition.
- The first Charleston is required and runs right, across, left. A second one (left, across, right) happens only if all four players agree, then an optional courtesy pass across.
- Jokers fill pungs, kongs, quints and sextets only. They never fill a single or a pair and can't be passed in the Charleston.
- Only the latest discard can be called, and a call for a single or pair is allowed only when it wins the game.
On this page

American Mah Jongg Set - 166 Tiles + 4 Racks (NMJL-spec)
- NMJL-spec 166-tile count (joker tiles + flowers included)
- 4 all-in-one rack/pushers - proper American setup
- Soft canvas carrying case
All 152 American playing tiles plus spares and four rack/pushers in a soft case, so the table is ready once you add this year's card.
American mahjong is a four-player race to match 14 tiles to one hand printed on that year's National Mah Jongg League card. Every game runs the same five beats: build the wall, deal, pass tiles in the Charleston, draw and discard, then declare "Mah Jongg." Learn that flow first. The card's hands can wait until you are sitting at the table with one.
First, check which mahjong you are learning
"Mahjong" names a family of games, and a search for the rules lands on all of them. If your group plays with racks, jokers and a folded card, you are learning the American game. Wikipedia's American mahjong entry describes the game by exactly those, plus the Charleston, a tile exchange that Yellow Mountain Imports calls unique to American play.
| American (NMJL) | Hong Kong / Chinese | Japanese (Riichi) | |
|---|---|---|---|
| Tiles in play | 152 | 144 | 136 |
| Jokers | 8 wild tiles | none | none |
| Tile passing before play | the Charleston | none | none |
| What counts as a win | one exact hand from the year's card | four melds plus a pair | a complete hand that includes at least one scoring pattern (yaku) |
| Runs like 3-4-5 as a set | no: those tiles count as singles | yes, a chow | yes, a sequence |
Tile counts are from Wikipedia's mahjong tiles comparison; the win rules are from the entries for mahjong and Japanese mahjong. A Hong Kong set can't play American hands without jokers, which is why the complete-set checklist matters before your first night.
What goes on the table
- 152 tiles: three suits (Bams, Craks, Dots), winds, dragons, flowers and jokers. Spares stay in the box.
- Four racks, ideally with pushers: Yellow Mountain Imports' rules page calls them optional but highly recommended, since pushers move your wall forward without exposing your hand.
- Two dice: one roll picks the dealer, a second decides where the wall breaks.
- This year's card, one per player: the National Mah Jongg League sells its 2026 card directly, including by mail. It is not in the box.
A set such as the 166-tile American Mah Jongg Set covers the tiles and racks. The card is always a separate purchase.
Your first game in 7 steps
This is the sequence Mahjong 4 Friends' rules guide and Yellow Mountain Imports both describe.
- Shuffle and build. All 152 tiles go face down and get mixed. Each player builds a wall 19 tiles long and 2 high, and the four walls push together into a square.
- Pick East. Everyone rolls the dice. The highest roll is East, the dealer.
- Break the wall. East rolls again and counts that many stacks in from the right end of their own wall, then splits it there.
- Deal. Players take four tiles at a time, counterclockwise from the break, until everyone holds 12. East then takes two more and everyone else one: East holds 14, the others 13.
- Choose a direction. Set your tiles on your rack and find one or two card hands that look closest.
- Do the Charleston. Pass tiles in the fixed pattern below to trade away what you don't need.
- Play. East discards first. Each turn after that, draw a tile, then discard one face up and say its name aloud. Play moves to the right.
When the round ends: the first player whose 14 tiles exactly match one card hand declares Mah Jongg. If the wall runs out first, Wikipedia notes the round is a draw.
The Charleston, pass by pass
Every pass is three tiles, face down. Mahjong 4 Friends gives the mnemonic ROLLOR: right, over, left, left, over, right.
| Pass | Direction | Required? | Blind pass allowed? |
|---|---|---|---|
| First Charleston, pass 1 | right | yes | no |
| First Charleston, pass 2 | across | yes | no |
| First Charleston, pass 3 ("first left") | left | yes | yes |
| Second Charleston, pass 1 | left | only if all four agree | no |
| Second Charleston, pass 2 | across | only if all four agree | no |
| Second Charleston, pass 3 ("last right") | right | only if all four agree | yes |
| Courtesy pass | across | optional, both players agree | n/a |
A blind pass means sending on tiles you just received without looking at them, topped up from your rack so the pass still totals three. In the courtesy pass, the two players across from each other agree on the number and swap up to three tiles each.
Jokers never travel: Yellow Mountain Imports says no joker may be passed during the Charleston or the courtesy pass. Keep every one you are dealt.
How to read the card without memorizing it
The card changes every year, so learn its grammar, not this year's lines. Here is what Yellow Mountain Imports' card guide explains:
- Colors mean "different suits," not specific suits. Three 2s in one color and three 2s in another means two different suits of your choice.
- Letters are honors: N, E, W, S for winds, R and G for red and green dragons, F for any flower.
- Zero is the white dragon, nicknamed Soap, so it can stand in for the 0s in a year pattern.
- X or C beside each value: X hands may use called discards; C (concealed) hands must come from the wall, apart from the winning tile.
The hands are grouped into themed sections. Yellow Mountain Imports lists categories such as the year, 2468 (even numbers), 13579 (odd numbers), 369, consecutive runs, quints, winds and dragons, and singles and pairs. The exact hands are the League's published card, so buy your own rather than working from a copy.
Joker rules at a glance
Jokers make the American game feel generous, but only inside matching groups.
What jokers can do
- Stand in for any tile in a pung (3), kong (4), quint (5) or sextet (6).
- Be taken back: on your turn, swap the real tile for a joker sitting in anyone's exposed group.
What jokers can't do
- Fill a single or a pair, ever.
- Be passed in the Charleston or courtesy pass.
- Turn a run like 2-3-4 into a group. Those are singles, as Mahjong 4 Friends points out.
Calling a discard
Only the most recent discard can be claimed. Yellow Mountain Imports says you may call it to finish a pung, kong, quint or sextet, which you then lay face up on your rack where it can't be changed. You can call for a single or a pair only when that tile wins the game. After a call, you discard, and play continues from you.
The beginner's edge: Mahjong 4 Friends suggests narrowing to one or two hands right after the Charleston and not exposing too early, since every exposed group tells the table what you need.
A first night goes better with one experienced player talking through each step, the same approach in our guide to teaching a board game without ruining game night. Play a few open-handed practice rounds before anyone keeps score.
Common questions
Is American mahjong the same as Chinese mahjong?
Do I need the NMJL card to play American mahjong?
What is the Charleston in mahjong?
Can a joker be used in a pair?
How long does it take to learn American mahjong?
Research Sources
- National Mah Jongg League - homepage selling the 2026 card, with mail-order instructions and the NMJL Online game
- Yellow Mountain Imports - How to Play American Mahjong: equipment, dealing, reading the score card, the Charleston, calling tiles and joker rules
- Mahjong 4 Friends - How to Play American Mah Jongg: setup, the ROLLOR Charleston, calling priority, joker swaps and beginner strategy
- Wikipedia - American mahjong: distinct features, game overview, the Charleston and courtesy pass, and drawn games
- Wikipedia - Mahjong tiles: variant comparison table (Hong Kong 144, Japanese 136, American 152)
- Wikipedia - Mahjong: melds, chows and the four-melds-plus-a-pair winning hand
- Wikipedia - Japanese mahjong: 136 tiles, sequences and the yaku requirement



